![]() ![]() +2% Bonus All Damage per Teammate above 95% Health or Hull CapacityĪny incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit.For each teammate that is near full health (or full hull capacity in space), you will receive a damage bonus. Ability to craft Command Specialization Qualification for Bridge Officersīy redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. ![]() Ability to purchase Common Command Kit Modules I from the Dilithium Store.Unlocks after choosing 5 abilities from this specialization. Increase Armor Penetration on Torpedo Exploits to +100.Increase Armor Penetration on Torpedo Exploits to +75.Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance. Make the most of the openings created by Expose Weakness. Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage. 2% chance: Expose Target to Torpedo Exploits.Torpedo Exploits gain +50 Armor Penetration.1% chance: Expose Target to Torpedo Exploits.Your Torpedo weapons will deal a penetrate the damage resistance of enemies that are Exposed by this ability. Your energy weapons gain a chance to Expose enemy targets. Increased Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies. Incoming Flanking Damage Reduced by 7.5% for Team.+2 sec Duration for Expose Effects inflicted by Teamĭamage dealt from flanking angles deals less damage than normal for you and all nearby teammates.Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings. Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings. Stacks with other Command Officers in Team, up to 5 stacks Increase Running Speed while Sprinting for you and all nearby teammates. ![]()
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